I am a professional in 3D environment. I have 3 - 4 years experience in 3D field. I started my career as a freelancer, where I worked on 3D projects like 3D characters, 3D products, and 3D environments, after that I moved as a Full time worker on a company.
Software that I use as 3D Environment Artist :
1. Figma (Organizing reference)
2. Blender (Lowpoly, Retopology, & UV map)
3. Zbrush (Highpoly or sculpting)
4. Substance Painter (Texturing & RGB mask)
5. Substance Designer (Material)
6. 3D Coat (Hand paint texture for stylized)
7. SpeedTree (Vegetation)
8. Unreal Engine (Level design, Lighting, & Color grading)
Visual Dart is a game development company based in South Korea that specializes in creating games with both realistic and stylized visual styles. During my time working with the company, I contributed primarily to stylized projects.
My responsibilities included creating various 3D assets such as motorcycles, buildings, coral reefs, and other environmental elements. Throughout the production process, I utilized several industry-standard tools including Blender for modeling, ZBrush for sculpting, Substance Painter for texturing, and Unity for integration and implementation within the game environment.
This role allowed me to strengthen my skills in 3D asset creation, stylized modeling, and game-ready optimization while collaborating within a professional game development pipeline.
This company is a start-up focused on game development, particularly in creating mobile MMORPG games. During my time with the company, I contributed to the development of various in-game assets used within the game world.
My main responsibilities included creating buildings, props, and vegetation, along with producing the necessary textures for each asset to ensure they were ready for integration into the game environment. Throughout the production process, I used several tools including Blender for 3D modeling, GIMP and Photoshop for texture editing, Substance Designer for material creation, and Unity for implementing and testing assets within the game engine.
This experience helped me develop strong skills in creating optimized game-ready assets while working within a mobile game production pipeline.
I worked as a Supervisor at this company, where I was responsible for overseeing billing operations and ensuring the accuracy and stability of financial records. My role involved monitoring billing transactions, verifying payment data, and making sure that all financial documentation was properly recorded and organized.
In addition, I prepared weekly and monthly income reports to provide clear financial summaries for management. These reports were used to evaluate business performance, monitor revenue flow, and support strategic decision-making within the company.
As part of my supervisory responsibilities, I also coordinated with team members to ensure that administrative and financial processes were carried out efficiently and in accordance with company procedures.
I worked as a Banding Operator at a timber company that distributes its products to international markets. In this role, I was responsible for operating the banding process to secure and prepare timber products for shipment.
During my time at the company, I was also entrusted with the responsibility of serving as an Acting Foreman, where I assisted in supervising the workflow, coordinating with team members, and ensuring that production and packaging processes met company standards and deadlines.